![]() Enemies and allies alike are divided into factions, with new quests and gearing options availiable from those that like you, and new bosses and challenges from those who don’t. The world of Cairn is in the throes of a magical apocalypse, with ruined towns and valleys and forests full of unspeakable horrors to bludgeon. Unprecedented freedom means nothing if there’s nothing to do with it, but Grim Dawn does not disappoint here, either. In another liberating design decision, class skills are much more focused and specific while item skills are your more general fireballs and lightning novas, allowing you to make a pure caster out of literally any class combination. You’ll also find skills baked into the gear and upgrade components you find, some powerful enough to design an entire build around. Indeed, more than a few battles are won or lost in the preparation of auras, toggle abilities, and weapon selections. Many of your skills are passive, meaning combat tends to be less technical than Diablo or other competitors. It can be a bit daunting until you fully understand the balance and where your greatest gains per point are going to come from, and that’ll take some work to suss out. Of course, then you have to balance spending points on Mastery or the skills, and across two class trees to boot. This bar grants you important base stat boosts and unlocks your actual skills with enough points invested. Rather than unlocking skills at certain levels, each class tree has a Mastery bar for you to spend skill points on. The classes themselves can be a bit of a hangup for new players because of the unique level of control you have over your skill progression. And yes I said classES because Grim Dawn lets you choose two of its six archetypes to mix into your character. The only thing limiting your gear choices are your level and your three base character stats, which all rise as your character grows and you invest in your classes. Unlike its peers, Grim Dawn decouples weapons, armors, and even skills from specific classes, letting you be anything from an armored shaman with a lightning scythe to an arcane fire-slinging gunman to a demon-worshipping hammer-wielding assassin. At least until I find a bigger gun.įreedom of choice is the chief takeaway from Grim Dawn, one of the most recent entries in the crowded ARPG/Diablo lootsplosion genre. ![]() But as I was dashing through the ruins of a seaside town, ducking in and out of crooked doorways to blow zombies and floating eyes to hell with burning buckshot, I knew I had found my calling. I could have given her an enchanted pistol, or a giant warhammer, or really any of the countless weapons to be found throughout the world, and made it work. More than that it encouraged me to, because that shotgun happened to be the perfect fit for the build I was working towards. Grim Dawn let me make a sorceress with a shotgun. ![]()
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