Modern games can be gorgeous to look at, that’s for sure, but if you want to gain a competitive advantage you’ll want as many frames per second (FPS) as possible while also eliminating unnecessary eye candy from your screen. The formula to calculate eDPI = DPI * Sensitivity. Player X is using a DPI of 1600 and a sensitivity of 3.37. To calculate the eDPI you simply multiply your mouse sensitivity with the DPI of your mouse. Doing that is a lot more complicated, but usually cm/360 is used for an easy comparison that doesn't involve numerous calculations.Īside from that we can definitely use eDPI to compare the true sensitivity of different players in the same game and that's why we're here. This way you don’t end up with an endless amount of different settings which equate to the same sensitivity (for example 2 sens at 800 DPI is the same as 4 sens at 400 DPI) and you get an easy metric to compare true sensitivity.ĭo take note that different games handle sensitivity in a different manner so we can't use eDPI to compare true sensitivities across games. eDPI takes two metrics (mouse DPI and ingame sensitivity) into account. For comparison's sake: the average VALORANT pro has to move their mouse ~50 centimeters to do a 360 degree turn, in Overwatch 2 that's only 35 centimeters.ĮDPI stands for Effective Dots Per Inch and it’s the easiest way to compare sensitivities across the same game. There's also the fact that aiming in Overwatch is more forgiving than it is in tac shooters: hitboxes are bigger, bullets are bigger, and some heroes don't even require pixel perfect aim but rather melee-style aiming. Overwatch 2 is a very frantic and fast-paced game so in general you want your sensitivity and eDPI to be slightly higher than in some tactical FPS games that we analyze. Since lots of players use different settings regarding DPI and ingame sensitivity we will use the eDPI to calculate the ‘true sensitivity’ of players. With a very high sensitivity you won’t be able to make those crucial micro adjustments to your aim, causing you to miss shots, for example. It just makes your aim much more consistent and less jittery. There’s a reason most pro players use a relatively low sensitivity when compared to the average casual gamer. This also means that we can keep using the settings we've gathered from professional OW players over the years to use as a baseline. As such, there is no need to use a converter when going from OW1 to OW2. The sensitivity slider in Overwatch 2 is the exact same as it was in Overwatch 1. This will make your aim feel a lot more responsive. The first thing you should do when tweaking your game is go to the gameplay settings, navigate to miscellaneous, and enable 'high precision mouse input'. Quick note: there are a lot of reports on aiming feeling floaty and different in OW2. Of course no one should blindly copy what the pros are doing, but if all pros are within a certain range it's probably not very wise to be much above (or below) their overall sensitivity. We've analyzed what the pros are doing as far as mouse settings go so you have a starting point to come up with your own settings. 'The perfect settings' are very subjective and personal but we can give you some directions. Turning your DPI and sensitivity all the way up can cause your crosshair to jump all over the place while choosing a low sensitivity might give you problems in situations where you have to be mobile and make split second adjustments. Once you’ve bought yourself a great gaming mouse it is important that you use it correctly.
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